Every Card Revealed For Magic: The Gathering’s The Lost Caverns Of Ixalan

Here we are, at the final Magic: The Gathering set of 2023, The Lost Caverns of Ixalan. We’re headed back to the Aztec-inspired world of Dinosaurs, Vampire Conquistadors, Pirate Goblins, and Merfolk Wizards, but a discovery deep below the surface has changed everything. Ixalan is hollow, and in its core a long-lost civilisation and resources every faction wants to get their hands on will spark a war.

The Lost Caverns Of Ixalan’s previews include not just the Standard-legal set and four Commander decks – but also the introduction of Special Guests, exclusive new reprints in The List – and a fitting crossover with the equally Dinosaur-y Jurassic World series. Here’s every card currently revealed.

Check back each day for the latest reveals!

Latest Reveals – October 24, 2023

Jadelight Spelunker by Ovidio Cartagena

The Lost Caverns Of Ixalan’s preview season has formally kicked off, with the debut stream unveiling the mechanics of the set, and a better look at some of the Gods hidden in the middle of Ixalan.

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Name

Description

Miner’s Guidewing

One white mana creature – Bird – 1/1 – Common


Flying, vigilance


When Miner’s Guidewing, target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)

Ojer Taq, Deepest Foundation//Temple of Civilization

Ojer Taq, Deepest Foundation


Four generic, two white legendary creature – God – 6/6 – Mythic Rare


Vigilance


If one or more creature tokens would be created under your control, three times that many of those tokens are created instead.


When Ojer Taq dies, return it to the battlefield tapped and transformed under your control.

Temple of Civilization


Land


Tap: Add one white mana.


Two generic, one white, tap: Transform Temple of Civilization. Activate only if you attacked with three or more creatures this turn and only as a sorcery.

Didact Echo

Four generic, one blue creature – Spirit Cleric – 3/2 – Common


When Didact Echo enters the battlefield, draw a card.


Descend 4 — Didact Echo has flying as long as there are four or more permanent cards in your graveyard.

Malcolm, Alluring Scoundrel

One generic, one blue legendary creature – Siren Pirate – 2/1 – Rare


Flash


Flying


Whenever Malcolm, Alluring Scoundrel deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost.

Spyglass Siren

One blue mana creature – Siren Pirate – 1/1 – Common


Flying


When Spyglass Siren enters the battlefield, create a Map token. (It’s an artifact with „One generic mana, Tap, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.)

The Enigma Jewel//Locus of Enlightenment

The Enigma Jewel


One blue mana legendary artifact – Mythic Rare


The Enigma Jewel enters the battlefield tapped.


Tap: Add two colorless mana. Spend this mana only to activate abilities


Craft with four or more nonlands with activated abilities eight generic, one blue mana (Eight generic, one blue mana, Exile this artifact, Exile the four or more from among other permanents you control and/or cards in your graveyard: Return this card transformed under its owner’s control. Craft only as a sorcery.)

Locus of Enlightenment


Legendary artifact


Locus of Enlightenment has each activated ability of the exiled cards used to craft it. You may activate each of those abilities only once each turn.


Whenever you activate an ability that isn’t a mana ability, copy it. You may choose new targets for the copy.

Waterwind Scout

Two generic, one blue mana creature – Merfolk Scout – 2/2 – Common


Flying


When Waterwind Scout enters the battlefield, create a Map token. (It’s an artifact with „One generic mana, Tap, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.)

Broodrage Mycoid

Three generic, one black mana creature – Fungus – 4/3 – Common


At the beginning of your end step, if you descended this turn, create a 1/1 black Fungus creature token with „This creature can’t block.“ (You descended if a permanent card was put into your graveyard from anywhere.)

Geological Appraiser

Two generic, two red mana creature – Human Artificer – 3/2 – Uncommon


When Geological Appraiser enters the battlefield, if you cast it, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Hit the Mother Lode

Four generic, three red mana sorcery – Rare


Discover 10. If the discovered card’s mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Underworld Breach

One generic, one red enchantment – Rare


Each nonland card in your graveyard has escape. The escape cost is equal to the card’s mana cost plus exile three other cards from your graveyard.


At the beginning of the end step, sacrifice Underworld Breach.

Growing Rites of Itlimoc//Itlimoc, Cradle of the Sun

Growing Rites of Itlimoc


Two generic, one green mana legendary enchantment – Rare


When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.


At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.

Itlimoc, Cradle of the Sun


Legendary Land


(Transforms from Growing Rites of Itlimoc.)


Tap: Add one green mana.


Tap: Add one green mana for each creature you control.

Intrepid Paleontologist

One generic, one green creature – Human Druid – 2/2 – Rare


Tap: Add one mana of any color.


Two generic: Exile target card from a graveyard.


You may cast Dinosaur creature spells from among cards you own exiled with Intrepid Paleontolgist. If you cast a spell this way, that creature enters the battlefield with a finality counter on it. (If you creature with a finality counter on it would die, exile it instead.)

Jadelight Spelunker

X generic, one green creature – Merfolk Scout – 1/1 – Rare


When Jadelight Spelunker enters the battlefield, it explores X times. (To have it explore, reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)

Abuelo, Ancestral Echo

One generic, one blue legendary creature – Spirit – 2/2 – Mythic Rare


Flying, ward: two generic.


One generic, one white, one blue: Exile another target creature or artifact you control. Return it to the battlefield under its owner’s control at the beginning of the next end step.

Uchenbak, the Great Mistake

Three generic, one white, one black legendary creature – Skeleton Horror – 6/4 – Uncommon


Vigilance, menace


Descend 8 — Four generic, one blue, one black: Return Uchenbak, the Great Mistake from your graveyard to the battlefield with a finality counter on it. Activate only if there are eight or more permanent cards in your graveyard and only as a sorcery.

Vito, Fanatic of Aclazotz

Two generic, one white, one black legendary creature – Vampire Demon – 4/4 – Mythic Rare


Flying


Whenever you sacrifice another permanent, you gain 2 life if this is the first time this ability has resolved this turn. If it’s the second time, each opponent loses 2 life. If it’s the third time, create a 4/3 white and black Vampire Demon creature token with flying.

Saheeli, the Sun’s Brilliance

One blue, one red legendary creature – Human Artificer – Mythic Rare


One blue, one red, tap: Create a token that’s a copy of another target creature or artifact you control, except it’s an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.

The Mycotyrant

One generic, one black, one green legendary creature – Elder Fungus – */* – Mythic Rare


Trample


The Mycotyrant’s power and toughness are each equal to the number of creatures you control that are Fungus and/or Saprolings.


At the beginning of your end step, create X 1/1 black Fungus creature tokens with „This creature can’t block,“ where X is the number of times you descended this turn.

Quintorius Kand

Three generic, one red, one white legendary planeswalker – Quintorius – 4 Starting Loyalty – Mythic Rare


Whenever you cast a spell from exile, Quintorius Kand deals 2 damage to each opponent and you gain 2 life.

  • +1: Create a 3/2 red and white Spirit creature token.
  • -3: Discover 4.
  • -6: Exile any number of target cards from your graveyard. Add one red mana for each card exiled this way. You may play those cards this turn.

Thrasios, Triton Hero

One green, one blue legendary creature – Merfolk Wizard – 1/3 – Rare


Four generic: Scry 1, then reveal the top card of your library. If it’s a land card, put it onto the battlefield tapped. Otherwise, draw a card.


Partner

Admiral Brass, Unsinkable

Two generic, one blue, one black, one red legendary creature – Human Pirate – 3/3 – Mythic Rare


When Admiral Brass, Unsinkable enters the battlefield, mill four cards.


At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. (If a creature with a finality counter on it would die, exile it instead.)

Gishath, Sun’s Avatar

Five generic, one red, one green, one white legendary creature – Dinosaur Avatar – 7/6 – Mythic Rare


Vigilance, trample, haste


Whenever Gishath, Sun’s Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.

Star Compass

Two generic artifact – Uncommon


Star Compass enters the battlefield tapped.


Tap: Add one mana of any color that a basic land you control could produce.

Restless Prairie

Land – Rare


Restless Prairie enters the battlefield tapped.


Tap: Add one green mana or one white mana.


Two generic, one green, one white mana: Restless Prairie becomes a 3/3 green and white Llama creature until end of turn. It’s still a land.


Whenever Restless Prairie attacks, other creatures you control get +1/+1 until end of turn.

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White

Art by Victor Adame Minguez

Here is every white card revealed for The Lost Caverns of Ixalan.

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Name

Description

Miner’s Guidewing

One white mana creature – Bird – 1/1 – Common


Flying, vigilance


When Miner’s Guidewing, target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)

Ojer Taq, Deepest Foundation//Temple of Civilization

Ojer Taq, Deepest Foundation


Four generic, two white legendary creature – God – 6/6 – Mythic Rare


Vigilance


If one or more creature tokens would be created under your control, three times that many of those tokens are created instead.


When Ojer Taq dies, return it to the battlefield tapped and transformed under your control.

Temple of Civilization


Land


Tap: Add one white mana.


Two generic, one white, tap: Transform Temple of Civilization. Activate only if you attacked with three or more creatures this turn and only as a sorcery.

Blue

Island by Adam Paquette

Full of Spirits and Merfolk, here is every blue cared revealed for The Lost Caverns Of Ixalan.

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Name

Description

Didact Echo

Four generic, one blue creature – Spirit Cleric – 3/2 – Common


When Didact Echo enters the battlefield, draw a card.


Descend 4 — Didact Echo has flying as long as there are four or more permanent cards in your graveyard.

Malcolm, Alluring Scoundrel

One generic, one blue legendary creature – Siren Pirate – 2/1 – Rare


Flash


Flying


Whenever Malcolm, Alluring Scoundrel deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost.

Spyglass Siren

One blue mana creature – Siren Pirate – 1/1 – Common


Flying


When Spyglass Siren enters the battlefield, create a Map token. (It’s an artifact with „One generic mana, Tap, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.)

The Enigma Jewel//Locus of Enlightenment

The Enigma Jewel


One blue mana legendary artifact – Mythic Rare


The Enigma Jewel enters the battlefield tapped.


Tap: Add two colorless mana. Spend this mana only to activate abilities


Craft with four or more nonlands with activated abilities eight generic, one blue mana (Eight generic, one blue mana, Exile this artifact, Exile the four or more from among other permanents you control and/or cards in your graveyard: Return this card transformed under its owner’s control. Craft only as a sorcery.)

Locus of Enlightenment


Legendary artifact


Locus of Enlightenment has each activated ability of the exiled cards used to craft it. You may activate each of those abilities only once each turn.


Whenever you activate an ability that isn’t a mana ability, copy it. You may choose new targets for the copy.

Waterwind Scout

Two generic, one blue mana creature – Merfolk Scout – 2/2 – Common


Flying


When Waterwind Scout enters the battlefield, create a Map token. (It’s an artifact with „One generic mana, Tap, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.)

Black

Art by Dibujante Nocturno

With threats of Vampire Conquistadors and a long-hidden hivemind of fungus, black is in for a wild spread of cards in The Lost Caverns of Ixalan.

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Name

Description

Broodrage Mycoid

Three generic, one black mana creature – Fungus – 4/3 – Common


At the beginning of your end step, if you descended this turn, create a 1/1 black Fungus creature token with „This creature can’t block.“ (You descended if a permanent card was put into your graveyard from anywhere.)

Red

Ojer Axonil, Deepest Might by Victor Adame Minguez

Dinosaurs and Pirates are red’s domain, and The Lost Caverns of Ixalan is full of them.

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Name

Description

Breeches, Eager Pillager

Two generic, one red legendary creature – Goblin Pirate – 3/3 – Rare


First strike


Whenever a Pirate you control attacks, choose one that hasn’t been chosen this turn —

  • Create a Treasure token.
  • Target creature can’t block this turn.
  • Exile the top card of your library. You may play it this turn.

Geological Appraiser

Two generic, two red mana creature – Human Artificer – 3/2 – Uncommon


When Geological Appraiser enters the battlefield, if you cast it, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Hit the Mother Lode

Four generic, three red mana sorcery – Rare


Discover 10. If the discovered card’s mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Ojer Axonil, Deepest Might//Temple of Might

Ojer Axonil, Deepest Might


Two generic, two red legendary creature – God – 4/4 – Mythic Rare


Trample


If a red source you control would deal an amount of noncombat damage less than Ojer Axonil’s power to an opponent, that source deals damage equal to Ojer Axonil’s power instead.


When Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner’s control.

Temple of Power


(Transformed from Ojer Axonil, Deepest Might.)


Tap: Add one red mana.


Two generic, one red, Tap: Transform Temple of Power. Activate only if red courses you controlled dealt 4 or more noncombat damage this turn and only as a sorcery.

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Green

The Skullspore Nexus by Daarken

Mono-green Stompy decks are getting some great new toys in The Lost Caverns of Ixalan. If you like big Dinosaurs ot smashing down your opponent under a stampede of massive monsters, keep an eye on the green cards here.

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Name

Description

Ghalta, Stampede Tyrant

Five generic, three green legendary creature – Elder Dinosaur – 12/12 – Mythic Rare


Trample


When Ghalta, Stampede Tyrant enters the battlefield, put any number of creature cards from your hand onto the battlefield.

Growing Rites of Itlimoc//Itlimoc, Cradle of the Sun

Growing Rites of Itlimoc


Two generic, one green mana legendary enchantment – Rare


When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.


At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.

Itlimoc, Cradle of the Sun


Legendary Land


(Transforms from Growing Rites of Itlimoc.)


Tap: Add one green mana.


Tap: Add one green mana for each creature you control.

Huatli, Poet of Unity//Roar Of The Fifth People

Huatli, Poet of Unity


Two generic, one green legendary creature – Human Warrior Bard – 2/3 – Mythic Rare


When Huatli, Poet of Unity enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.


Three generic, two red/white hybrid: Exile Huatli, then return her to the battlefield transformed under her owner’s control. Activate only as a sorcery.

Roar of the Fifth People


(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

  1. Create two 3/3 green Dinosaur creature tokens.
  2. Roar of the Fifth People gains „Creatures you control have ‚Tap: Add one red, one green, or one white.'“
  3. Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle.
  4. Dinosaurs you control gain double strike and trample until end of turn.

Intrepid Paleontologist

One generic, one green creature – Human Druid – 2/2 – Rare


Tap: Add one mana of any color.


Two generic: Exile target card from a graveyard.


You may cast Dinosaur creature spells from among cards you own exiled with Intrepid Paleontolgist. If you cast a spell this way, that creature enters the battlefield with a finality counter on it. (If you creature with a finality counter on it would die, exile it instead.)

Jadelight Spelunker

X generic, one green creature – Merfolk Scout – 1/1 – Rare


When Jadelight Spelunker enters the battlefield, it explores X times. (To have it explore, reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)

The Skullspore Nexus

Six generic, two green legendary artifact – Mythic Rare


This spell costs X less to cast, where X is the greatest power among creatures you control.


Whenever one or more nontoken creatures you control die, create a green Fungus Dinosaur creature token with base power and toughness each equal to the total power of those creatures.


Two generic, Tap: Double target creature’s power until end of turn.

Multicolour

The Mycotyrant by Chase Stone

From the Spirits of long-lost ancestors to the Mycotyrant and its brood of fungi, the multicolor cards of this set look fantastic.

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Name

Description

Abuelo, Ancestral Echo

One generic, one blue legendary creature – Spirit – 2/2 – Mythic Rare


Flying, ward: two generic.


One generic, one white, one blue: Exile another target creature or artifact you control. Return it to the battlefield under its owner’s control at the beginning of the next end step.

Uchenbak, the Great Mistake

Three generic, one white, one black legendary creature – Skeleton Horror – 6/4 – Uncommon


Vigilance, menace


Descend 8 — Four generic, one blue, one black: Return Uchenbak, the Great Mistake from your graveyard to the battlefield with a finality counter on it. Activate only if there are eight or more permanent cards in your graveyard and only as a sorcery.

Kellan, Daring Traveler//Journey On

Kellan, Daring Traveler


One generic, one white legendary creature – Human Faerie Scout – 2/3 – Rare


Whenever Kellan, Daring Traveler attacks, reveal the top card of your library. If it’s a creature card with mana value 3 or less, put it into your hand. Otherwise, you may put it into your graveyard.

Journey On


One green sorcery – Adventure


Create X Map tokens, where X is one plus the number of opponents who control an artifact. (Then exile this card. You may cast the creature later from exile.)

Vito, Fanatic of Aclazotz

Two generic, one white, one black legendary creature – Vampire Demon – 4/4 – Mythic Rare


Flying


Whenever you sacrifice another permanent, you gain 2 life if this is the first time this ability has resolved this turn. If it’s the second time, each opponent loses 2 life. If it’s the third time, create a 4/3 white and black Vampire Demon creature token with flying.

Saheeli, the Sun’s Brilliance

One blue, one red legendary creature – Human Artificer – Mythic Rare


One blue, one red, tap: Create a token that’s a copy of another target creature or artifact you control, except it’s an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.

The Mycotyrant

One generic, one black, one green legendary creature – Elder Fungus – */* – Mythic Rare


Trample


The Mycotyrant’s power and toughness are each equal to the number of creatures you control that are Fungus and/or Saprolings.


At the beginning of your end step, create X 1/1 black Fungus creature tokens with „This creature can’t block,“ where X is the number of times you descended this turn.

Quintorius Kand

Three generic, one red, one white legendary planeswalker – Quintorius – 4 Starting Loyalty – Mythic Rare


Whenever you cast a spell from exile, Quintorius Kand deals 2 damage to each opponent and you gain 2 life.

  • +1: Create a 3/2 red and white Spirit creature token.
  • -3: Discover 4.
  • -6: Exile any number of target cards from your graveyard. Add one red mana for each card exiled this way. You may play those cards this turn.

Gishath, Sun’s Avatar

Five generic, one red, one green, one white legendary creature – Dinosaur Avatar – 7/6 – Mythic Rare


Vigilance, trample, haste


Whenever Gishath, Sun’s Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.

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Colourless

Art by Piotr Dura

Here is every card currently shown off in The Lost Caverns of Ixalan, including the many lands found in the set.

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Name

Description

No non-land colorless cards have been revealed yet, check back later!

Lands

Cavern Of Souls

Land – Mythic Rare As Cavern of Souls enters the battlefield, choose a creature type.


Tap: Add one colorless mana.


Tap: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can’t be countered.

Restless Prairie

Land – Rare


Restless Prairie enters the battlefield tapped.


Tap: Add one green mana or one white mana.


Two generic, one green, one white mana: Restless Prairie becomes a 3/3 green and white Llama creature until end of turn. It’s still a land.


Whenever Restless Prairie attacks, other creatures you control get +1/+1 until end of turn.

Special Guests

Mana Crypt by Dominik Mayer

Special Guests are a new feature in The Lost Caverns Of Ixalan. Found exclusively in The List and in Collector boosters, these are reprints of older cards with new art that aren’t considered part of the Lost Caverns of Ixalan set. This means they’re not entering Standard, and they’re not legal when drafting the set.

However, with cards like Mana Crypt up for grabs, this is a very exciting new part of The List that should give your existing decks a bit of extra spice.

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Name

Description

Lord of Atlantis

Two blue creature – Merfolk – 2/2 – Rare


Other Merfolk get +1/+1 and have islandwalk.

Underworld Breach

One generic, one red enchantment – Rare


Each nonland card in your graveyard has escape. The escape cost is equal to the card’s mana cost plus exile three other cards from your graveyard.


At the beginning of the end step, sacrifice Underworld Breach.

Thrasios, Triton Hero

One green, one blue legendary creature – Merfolk Wizard – 1/3 – Rare


Four generic: Scry 1, then reveal the top card of your library. If it’s a land card, put it onto the battlefield tapped. Otherwise, draw a card.


Partner

Mana Crypt

0 generic – Artifact – Mythic Rare


At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.


Tap: Add two colorless mana.

Star Compass

Two generic artifact – Uncommon


Star Compass enters the battlefield tapped.


Tap: Add one mana of any color that a basic land you control could produce.

Commander

Gishath, Sun’s Avatar by Zack Stella

To help better reflect the factions of Ixalan, which don’t have as big an emphasis on the regular set, The Lost Caverns of Ixalan has not two, but four different Commander decks. Each focuses on a different classic faction of the plane, giving you all the Dinosaur-y, Merfolk-y goodness you love about Ixalan.

Ahoy Mateys

The first deck is Ahoy Mateys, a red, blue, and black deck that revisits the pirates of the Brazen Coalition. It has a big emphasis on Treasure tokens, but you wouldn’t know that from its commander, Admiral Brass, Unsinkable. Instead, she can resurrect your fallen Pirates, bringing them back to the battlefield with the set’s new finality counters on them.

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Name

Description

Admiral Brass, Unsinkable

Two generic, one blue, one black, one red legendary creature – Human Pirate – 3/3 – Mythic Rare


When Admiral Brass, Unsinkable enters the battlefield, mill four cards.


At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. (If a creature with a finality counter on it would die, exile it instead.)

Explorers Of The Deep

Explorers of the Deep is a blue/green Merfolk deck that plays off of one of Ixalan’s most popular mechanics, exploring. Looking at the top card of your library and taking it if it’s a land, or putting a +1/+1 counter on the exploring creature if it isn’t a land covers practically every base: ramp, card draw, and buffing creates. Expect tons of Merfolk synergy here, too.

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Name

Description

Hakbal of the Surging Soul

Two generic, one green, one blue legendary creature – Merfolk Scout – 3/3 – Mythic Rare


At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.)


Whenever Jakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don’t, draw a card.

Blood Rites

The Legion of Dusk come from across the ocean, and are the Vampiric conquistadors hoping to bleed Ixalan dry. This white/black deck is an Aristocrats-focused strategy, letting you sacrifice Vampires and other creatures for all kinds of other effects.

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Name

Description

Clavileño, First of the Blessed

One generic, one white, one black legendary creature – Vampire Cleric – 2/2 – Mythic Rare


Whenever you attack, target attacking Vampire that isn’t a Demon becomes a Demon in addition to its other types. It gains „Whenever this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying.“

Veloci-Ramp-tor

The Commander deck with the funnest name, Veloci-ramp-tor is a green, white, and red deck that, as the name suggests, wants you to ramp your mana up and cast lots and lots of Dinosaurs.

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Name

Description

Pantlaza, Sun-Favored

Two generic, one red, one green, one white legendary creature – Dinosaur – 4/4


Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature’s toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

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