Every Card Revealed For Magic: The Gathering’s The Lost Caverns Of Ixalan
Here we are, at the final Magic: The Gathering set of 2023, The Lost Caverns of Ixalan. We’re headed back to the Aztec-inspired world of Dinosaurs, Vampire Conquistadors, Pirate Goblins, and Merfolk Wizards, but a discovery deep below the surface has changed everything. Ixalan is hollow, and in its core a long-lost civilisation and resources every faction wants to get their hands on will spark a war.
The Lost Caverns Of Ixalan’s previews include not just the Standard-legal set and four Commander decks – but also the introduction of Special Guests, exclusive new reprints in The List – and a fitting crossover with the equally Dinosaur-y Jurassic World series. Here’s every card currently revealed.
Check back each day for the latest reveals!
Latest Reveals – October 24, 2023
The Lost Caverns Of Ixalan’s preview season has formally kicked off, with the debut stream unveiling the mechanics of the set, and a better look at some of the Gods hidden in the middle of Ixalan.
Image | Name | Description |
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Miner’s Guidewing | One white mana creature – Bird – 1/1 – Common Flying, vigilance When Miner’s Guidewing, target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) | |
Ojer Taq, Deepest Foundation//Temple of Civilization | Ojer Taq, Deepest Foundation Four generic, two white legendary creature – God – 6/6 – Mythic Rare Vigilance If one or more creature tokens would be created under your control, three times that many of those tokens are created instead. When Ojer Taq dies, return it to the battlefield tapped and transformed under your control. | |
Temple of Civilization Land Tap: Add one white mana. Two generic, one white, tap: Transform Temple of Civilization. Activate only if you attacked with three or more creatures this turn and only as a sorcery. | ||
Didact Echo | Four generic, one blue creature – Spirit Cleric – 3/2 – Common When Didact Echo enters the battlefield, draw a card. Descend 4 — Didact Echo has flying as long as there are four or more permanent cards in your graveyard. | |
Malcolm, Alluring Scoundrel | One generic, one blue legendary creature – Siren Pirate – 2/1 – Rare Flash Flying Whenever Malcolm, Alluring Scoundrel deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost. | |
Spyglass Siren | One blue mana creature – Siren Pirate – 1/1 – Common Flying When Spyglass Siren enters the battlefield, create a Map token. (It’s an artifact with „One generic mana, Tap, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.) | |
The Enigma Jewel//Locus of Enlightenment | The Enigma Jewel One blue mana legendary artifact – Mythic Rare The Enigma Jewel enters the battlefield tapped. Tap: Add two colorless mana. Spend this mana only to activate abilities Craft with four or more nonlands with activated abilities eight generic, one blue mana (Eight generic, one blue mana, Exile this artifact, Exile the four or more from among other permanents you control and/or cards in your graveyard: Return this card transformed under its owner’s control. Craft only as a sorcery.) | |
Locus of Enlightenment Legendary artifact Locus of Enlightenment has each activated ability of the exiled cards used to craft it. You may activate each of those abilities only once each turn. Whenever you activate an ability that isn’t a mana ability, copy it. You may choose new targets for the copy. | ||
Waterwind Scout | Two generic, one blue mana creature – Merfolk Scout – 2/2 – Common Flying When Waterwind Scout enters the battlefield, create a Map token. (It’s an artifact with „One generic mana, Tap, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.) | |
Broodrage Mycoid | Three generic, one black mana creature – Fungus – 4/3 – Common At the beginning of your end step, if you descended this turn, create a 1/1 black Fungus creature token with „This creature can’t block.“ (You descended if a permanent card was put into your graveyard from anywhere.) | |
Geological Appraiser | Two generic, two red mana creature – Human Artificer – 3/2 – Uncommon When Geological Appraiser enters the battlefield, if you cast it, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) | |
Hit the Mother Lode | Four generic, three red mana sorcery – Rare Discover 10. If the discovered card’s mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) | |
Underworld Breach | One generic, one red enchantment – Rare Each nonland card in your graveyard has escape. The escape cost is equal to the card’s mana cost plus exile three other cards from your graveyard. At the beginning of the end step, sacrifice Underworld Breach. | |
Growing Rites of Itlimoc//Itlimoc, Cradle of the Sun | Growing Rites of Itlimoc Two generic, one green mana legendary enchantment – Rare When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc. | |
Itlimoc, Cradle of the Sun Legendary Land (Transforms from Growing Rites of Itlimoc.) Tap: Add one green mana. Tap: Add one green mana for each creature you control. | ||
Intrepid Paleontologist | One generic, one green creature – Human Druid – 2/2 – Rare Tap: Add one mana of any color. Two generic: Exile target card from a graveyard. You may cast Dinosaur creature spells from among cards you own exiled with Intrepid Paleontolgist. If you cast a spell this way, that creature enters the battlefield with a finality counter on it. (If you creature with a finality counter on it would die, exile it instead.) | |
Jadelight Spelunker | X generic, one green creature – Merfolk Scout – 1/1 – Rare When Jadelight Spelunker enters the battlefield, it explores X times. (To have it explore, reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) | |
Abuelo, Ancestral Echo | One generic, one blue legendary creature – Spirit – 2/2 – Mythic Rare Flying, ward: two generic. One generic, one white, one blue: Exile another target creature or artifact you control. Return it to the battlefield under its owner’s control at the beginning of the next end step. | |
Uchenbak, the Great Mistake | Three generic, one white, one black legendary creature – Skeleton Horror – 6/4 – Uncommon Vigilance, menace Descend 8 — Four generic, one blue, one black: Return Uchenbak, the Great Mistake from your graveyard to the battlefield with a finality counter on it. Activate only if there are eight or more permanent cards in your graveyard and only as a sorcery. | |
Vito, Fanatic of Aclazotz | Two generic, one white, one black legendary creature – Vampire Demon – 4/4 – Mythic Rare Flying Whenever you sacrifice another permanent, you gain 2 life if this is the first time this ability has resolved this turn. If it’s the second time, each opponent loses 2 life. If it’s the third time, create a 4/3 white and black Vampire Demon creature token with flying. | |
Saheeli, the Sun’s Brilliance | One blue, one red legendary creature – Human Artificer – Mythic Rare One blue, one red, tap: Create a token that’s a copy of another target creature or artifact you control, except it’s an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step. | |
The Mycotyrant | One generic, one black, one green legendary creature – Elder Fungus – */* – Mythic Rare Trample The Mycotyrant’s power and toughness are each equal to the number of creatures you control that are Fungus and/or Saprolings. At the beginning of your end step, create X 1/1 black Fungus creature tokens with „This creature can’t block,“ where X is the number of times you descended this turn. | |
Quintorius Kand | Three generic, one red, one white legendary planeswalker – Quintorius – 4 Starting Loyalty – Mythic Rare Whenever you cast a spell from exile, Quintorius Kand deals 2 damage to each opponent and you gain 2 life.
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Thrasios, Triton Hero | One green, one blue legendary creature – Merfolk Wizard – 1/3 – Rare Four generic: Scry 1, then reveal the top card of your library. If it’s a land card, put it onto the battlefield tapped. Otherwise, draw a card. Partner | |
Admiral Brass, Unsinkable | Two generic, one blue, one black, one red legendary creature – Human Pirate – 3/3 – Mythic Rare When Admiral Brass, Unsinkable enters the battlefield, mill four cards. At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. (If a creature with a finality counter on it would die, exile it instead.) | |
Gishath, Sun’s Avatar | Five generic, one red, one green, one white legendary creature – Dinosaur Avatar – 7/6 – Mythic Rare Vigilance, trample, haste Whenever Gishath, Sun’s Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order. | |
Star Compass | Two generic artifact – Uncommon Star Compass enters the battlefield tapped. Tap: Add one mana of any color that a basic land you control could produce. | |
Restless Prairie | Land – Rare Restless Prairie enters the battlefield tapped. Tap: Add one green mana or one white mana. Two generic, one green, one white mana: Restless Prairie becomes a 3/3 green and white Llama creature until end of turn. It’s still a land. Whenever Restless Prairie attacks, other creatures you control get +1/+1 until end of turn. |
White
Here is every white card revealed for The Lost Caverns of Ixalan.
Image | Name | Description |
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Miner’s Guidewing | One white mana creature – Bird – 1/1 – Common Flying, vigilance When Miner’s Guidewing, target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) | |
Ojer Taq, Deepest Foundation//Temple of Civilization | Ojer Taq, Deepest Foundation Four generic, two white legendary creature – God – 6/6 – Mythic Rare Vigilance If one or more creature tokens would be created under your control, three times that many of those tokens are created instead. When Ojer Taq dies, return it to the battlefield tapped and transformed under your control. | |
Temple of Civilization Land Tap: Add one white mana. Two generic, one white, tap: Transform Temple of Civilization. Activate only if you attacked with three or more creatures this turn and only as a sorcery. |
Blue
Full of Spirits and Merfolk, here is every blue cared revealed for The Lost Caverns Of Ixalan.
Image | Name | Description |
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Didact Echo | Four generic, one blue creature – Spirit Cleric – 3/2 – Common When Didact Echo enters the battlefield, draw a card. Descend 4 — Didact Echo has flying as long as there are four or more permanent cards in your graveyard. | |
Malcolm, Alluring Scoundrel | One generic, one blue legendary creature – Siren Pirate – 2/1 – Rare Flash Flying Whenever Malcolm, Alluring Scoundrel deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost. | |
Spyglass Siren | One blue mana creature – Siren Pirate – 1/1 – Common Flying When Spyglass Siren enters the battlefield, create a Map token. (It’s an artifact with „One generic mana, Tap, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.) | |
The Enigma Jewel//Locus of Enlightenment | The Enigma Jewel One blue mana legendary artifact – Mythic Rare The Enigma Jewel enters the battlefield tapped. Tap: Add two colorless mana. Spend this mana only to activate abilities Craft with four or more nonlands with activated abilities eight generic, one blue mana (Eight generic, one blue mana, Exile this artifact, Exile the four or more from among other permanents you control and/or cards in your graveyard: Return this card transformed under its owner’s control. Craft only as a sorcery.) | |
Locus of Enlightenment Legendary artifact Locus of Enlightenment has each activated ability of the exiled cards used to craft it. You may activate each of those abilities only once each turn. Whenever you activate an ability that isn’t a mana ability, copy it. You may choose new targets for the copy. | ||
Waterwind Scout | Two generic, one blue mana creature – Merfolk Scout – 2/2 – Common Flying When Waterwind Scout enters the battlefield, create a Map token. (It’s an artifact with „One generic mana, Tap, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.) |
Black
With threats of Vampire Conquistadors and a long-hidden hivemind of fungus, black is in for a wild spread of cards in The Lost Caverns of Ixalan.
Image | Name | Description |
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Broodrage Mycoid | Three generic, one black mana creature – Fungus – 4/3 – Common At the beginning of your end step, if you descended this turn, create a 1/1 black Fungus creature token with „This creature can’t block.“ (You descended if a permanent card was put into your graveyard from anywhere.) |
Red
Dinosaurs and Pirates are red’s domain, and The Lost Caverns of Ixalan is full of them.
Image | Name | Description |
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Breeches, Eager Pillager | Two generic, one red legendary creature – Goblin Pirate – 3/3 – Rare First strike Whenever a Pirate you control attacks, choose one that hasn’t been chosen this turn —
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Geological Appraiser | Two generic, two red mana creature – Human Artificer – 3/2 – Uncommon When Geological Appraiser enters the battlefield, if you cast it, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) | |
Hit the Mother Lode | Four generic, three red mana sorcery – Rare Discover 10. If the discovered card’s mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) | |
Ojer Axonil, Deepest Might//Temple of Might | Ojer Axonil, Deepest Might Two generic, two red legendary creature – God – 4/4 – Mythic Rare Trample If a red source you control would deal an amount of noncombat damage less than Ojer Axonil’s power to an opponent, that source deals damage equal to Ojer Axonil’s power instead. When Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner’s control. | |
Temple of Power (Transformed from Ojer Axonil, Deepest Might.) Tap: Add one red mana. Two generic, one red, Tap: Transform Temple of Power. Activate only if red courses you controlled dealt 4 or more noncombat damage this turn and only as a sorcery. |
Green
Mono-green Stompy decks are getting some great new toys in The Lost Caverns of Ixalan. If you like big Dinosaurs ot smashing down your opponent under a stampede of massive monsters, keep an eye on the green cards here.
Image | Name | Description |
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Ghalta, Stampede Tyrant | Five generic, three green legendary creature – Elder Dinosaur – 12/12 – Mythic Rare Trample When Ghalta, Stampede Tyrant enters the battlefield, put any number of creature cards from your hand onto the battlefield. | |
Growing Rites of Itlimoc//Itlimoc, Cradle of the Sun | Growing Rites of Itlimoc Two generic, one green mana legendary enchantment – Rare When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc. | |
Itlimoc, Cradle of the Sun Legendary Land (Transforms from Growing Rites of Itlimoc.) Tap: Add one green mana. Tap: Add one green mana for each creature you control. | ||
Huatli, Poet of Unity//Roar Of The Fifth People | Huatli, Poet of Unity Two generic, one green legendary creature – Human Warrior Bard – 2/3 – Mythic Rare When Huatli, Poet of Unity enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle. Three generic, two red/white hybrid: Exile Huatli, then return her to the battlefield transformed under her owner’s control. Activate only as a sorcery. | |
Roar of the Fifth People (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
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Intrepid Paleontologist | One generic, one green creature – Human Druid – 2/2 – Rare Tap: Add one mana of any color. Two generic: Exile target card from a graveyard. You may cast Dinosaur creature spells from among cards you own exiled with Intrepid Paleontolgist. If you cast a spell this way, that creature enters the battlefield with a finality counter on it. (If you creature with a finality counter on it would die, exile it instead.) | |
Jadelight Spelunker | X generic, one green creature – Merfolk Scout – 1/1 – Rare When Jadelight Spelunker enters the battlefield, it explores X times. (To have it explore, reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) | |
The Skullspore Nexus | Six generic, two green legendary artifact – Mythic Rare This spell costs X less to cast, where X is the greatest power among creatures you control. Whenever one or more nontoken creatures you control die, create a green Fungus Dinosaur creature token with base power and toughness each equal to the total power of those creatures. Two generic, Tap: Double target creature’s power until end of turn. |
Multicolour
From the Spirits of long-lost ancestors to the Mycotyrant and its brood of fungi, the multicolor cards of this set look fantastic.
Image | Name | Description |
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Abuelo, Ancestral Echo | One generic, one blue legendary creature – Spirit – 2/2 – Mythic Rare Flying, ward: two generic. One generic, one white, one blue: Exile another target creature or artifact you control. Return it to the battlefield under its owner’s control at the beginning of the next end step. | |
Uchenbak, the Great Mistake | Three generic, one white, one black legendary creature – Skeleton Horror – 6/4 – Uncommon Vigilance, menace Descend 8 — Four generic, one blue, one black: Return Uchenbak, the Great Mistake from your graveyard to the battlefield with a finality counter on it. Activate only if there are eight or more permanent cards in your graveyard and only as a sorcery. | |
Kellan, Daring Traveler//Journey On | Kellan, Daring Traveler One generic, one white legendary creature – Human Faerie Scout – 2/3 – Rare Whenever Kellan, Daring Traveler attacks, reveal the top card of your library. If it’s a creature card with mana value 3 or less, put it into your hand. Otherwise, you may put it into your graveyard. | |
Journey On One green sorcery – Adventure Create X Map tokens, where X is one plus the number of opponents who control an artifact. (Then exile this card. You may cast the creature later from exile.) | ||
Vito, Fanatic of Aclazotz | Two generic, one white, one black legendary creature – Vampire Demon – 4/4 – Mythic Rare Flying Whenever you sacrifice another permanent, you gain 2 life if this is the first time this ability has resolved this turn. If it’s the second time, each opponent loses 2 life. If it’s the third time, create a 4/3 white and black Vampire Demon creature token with flying. | |
Saheeli, the Sun’s Brilliance | One blue, one red legendary creature – Human Artificer – Mythic Rare One blue, one red, tap: Create a token that’s a copy of another target creature or artifact you control, except it’s an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step. | |
The Mycotyrant | One generic, one black, one green legendary creature – Elder Fungus – */* – Mythic Rare Trample The Mycotyrant’s power and toughness are each equal to the number of creatures you control that are Fungus and/or Saprolings. At the beginning of your end step, create X 1/1 black Fungus creature tokens with „This creature can’t block,“ where X is the number of times you descended this turn. | |
Quintorius Kand | Three generic, one red, one white legendary planeswalker – Quintorius – 4 Starting Loyalty – Mythic Rare Whenever you cast a spell from exile, Quintorius Kand deals 2 damage to each opponent and you gain 2 life.
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Gishath, Sun’s Avatar | Five generic, one red, one green, one white legendary creature – Dinosaur Avatar – 7/6 – Mythic Rare Vigilance, trample, haste Whenever Gishath, Sun’s Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order. |
Colourless
Here is every card currently shown off in The Lost Caverns of Ixalan, including the many lands found in the set.
Image | Name | Description |
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No non-land colorless cards have been revealed yet, check back later! | ||
Lands | ||
Cavern Of Souls | Land – Mythic Rare As Cavern of Souls enters the battlefield, choose a creature type. Tap: Add one colorless mana. Tap: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can’t be countered. | |
Restless Prairie | Land – Rare Restless Prairie enters the battlefield tapped. Tap: Add one green mana or one white mana. Two generic, one green, one white mana: Restless Prairie becomes a 3/3 green and white Llama creature until end of turn. It’s still a land. Whenever Restless Prairie attacks, other creatures you control get +1/+1 until end of turn. |
Special Guests
Special Guests are a new feature in The Lost Caverns Of Ixalan. Found exclusively in The List and in Collector boosters, these are reprints of older cards with new art that aren’t considered part of the Lost Caverns of Ixalan set. This means they’re not entering Standard, and they’re not legal when drafting the set.
However, with cards like Mana Crypt up for grabs, this is a very exciting new part of The List that should give your existing decks a bit of extra spice.
Image | Name | Description |
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Lord of Atlantis | Two blue creature – Merfolk – 2/2 – Rare Other Merfolk get +1/+1 and have islandwalk. | |
Underworld Breach | One generic, one red enchantment – Rare Each nonland card in your graveyard has escape. The escape cost is equal to the card’s mana cost plus exile three other cards from your graveyard. At the beginning of the end step, sacrifice Underworld Breach. | |
Thrasios, Triton Hero | One green, one blue legendary creature – Merfolk Wizard – 1/3 – Rare Four generic: Scry 1, then reveal the top card of your library. If it’s a land card, put it onto the battlefield tapped. Otherwise, draw a card. Partner | |
Mana Crypt | 0 generic – Artifact – Mythic Rare At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. Tap: Add two colorless mana. | |
Star Compass | Two generic artifact – Uncommon Star Compass enters the battlefield tapped. Tap: Add one mana of any color that a basic land you control could produce. |
Commander
To help better reflect the factions of Ixalan, which don’t have as big an emphasis on the regular set, The Lost Caverns of Ixalan has not two, but four different Commander decks. Each focuses on a different classic faction of the plane, giving you all the Dinosaur-y, Merfolk-y goodness you love about Ixalan.
Ahoy Mateys
The first deck is Ahoy Mateys, a red, blue, and black deck that revisits the pirates of the Brazen Coalition. It has a big emphasis on Treasure tokens, but you wouldn’t know that from its commander, Admiral Brass, Unsinkable. Instead, she can resurrect your fallen Pirates, bringing them back to the battlefield with the set’s new finality counters on them.
Image | Name | Description |
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Admiral Brass, Unsinkable | Two generic, one blue, one black, one red legendary creature – Human Pirate – 3/3 – Mythic Rare When Admiral Brass, Unsinkable enters the battlefield, mill four cards. At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. (If a creature with a finality counter on it would die, exile it instead.) |
Explorers Of The Deep
Explorers of the Deep is a blue/green Merfolk deck that plays off of one of Ixalan’s most popular mechanics, exploring. Looking at the top card of your library and taking it if it’s a land, or putting a +1/+1 counter on the exploring creature if it isn’t a land covers practically every base: ramp, card draw, and buffing creates. Expect tons of Merfolk synergy here, too.
Image | Name | Description |
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Hakbal of the Surging Soul | Two generic, one green, one blue legendary creature – Merfolk Scout – 3/3 – Mythic Rare At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.) Whenever Jakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don’t, draw a card. |
Blood Rites
The Legion of Dusk come from across the ocean, and are the Vampiric conquistadors hoping to bleed Ixalan dry. This white/black deck is an Aristocrats-focused strategy, letting you sacrifice Vampires and other creatures for all kinds of other effects.
Image | Name | Description |
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Clavileño, First of the Blessed | One generic, one white, one black legendary creature – Vampire Cleric – 2/2 – Mythic Rare Whenever you attack, target attacking Vampire that isn’t a Demon becomes a Demon in addition to its other types. It gains „Whenever this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying.“ |
Veloci-Ramp-tor
The Commander deck with the funnest name, Veloci-ramp-tor is a green, white, and red deck that, as the name suggests, wants you to ramp your mana up and cast lots and lots of Dinosaurs.
Image | Name | Description |
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Pantlaza, Sun-Favored | Two generic, one red, one green, one white legendary creature – Dinosaur – 4/4 Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature’s toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) |